/** @module interact */
import { Options } from './defaultOptions'
import Interactable from './Interactable'
import { isNonNativeEvent } from './scope'
import browser from '@interactjs/utils/browser'
import events from '@interactjs/utils/events'
import * as utils from '@interactjs/utils/index'
export interface InteractStatic {
(target: Interact.Target, options?: Options): Interactable
}
export class InteractStatic {
// expose the functions used to calculate multi-touch properties
getPointerAverage = utils.pointer.pointerAverage
getTouchBBox = utils.pointer.touchBBox
getTouchDistance = utils.pointer.touchDistance
getTouchAngle = utils.pointer.touchAngle
getElementRect = utils.dom.getElementRect
getElementClientRect = utils.dom.getElementClientRect
matchesSelector = utils.dom.matchesSelector
closest = utils.dom.closest
globalEvents: any = {}
dynamicDrop: (newValue?: boolean) => boolean | Interact.interact
// eslint-disable-next-line no-undef
version = process.env.npm_package_version
interact: InteractStatic
constructor (private scope: Interact.Scope) {
const { prototype } = this.constructor
/**
* ```js
* interact('#draggable').draggable(true)
*
* var rectables = interact('rect')
* rectables
* .gesturable(true)
* .on('gesturemove', function (event) {
* // ...
* })
* ```
*
* The methods of this variable can be used to set elements as interactables
* and also to change various default settings.
*
* Calling it as a function and passing an element or a valid CSS selector
* string returns an Interactable object which has various methods to configure
* it.
*
* @global
*
* @param {Element | string} target The HTML or SVG Element to interact with
* or CSS selector
* @return {Interactable}
*/
const interact = ((target, options) => {
let interactable = scope.interactables.get(target, options)
if (!interactable) {
interactable = scope.interactables.new(target, options)
interactable.events.global = this.globalEvents
}
return interactable
}) as InteractStatic
for (const key of Object.getOwnPropertyNames(this.constructor.prototype)) {
interact[key] = prototype[key]
}
utils.extend(interact as any, this)
interact.constructor = this.constructor
this.interact = interact
return interact
}
/**
* Use a plugin
*
* @alias module:interact.use
*
* @param {Object} plugin
* @param {function} plugin.install
* @return {InteractStatic}
*/
use (plugin: Interact.Plugin, options?: { [key: string]: any }) {
this.scope.usePlugin(plugin, options)
return this
}
/**
* Check if an element or selector has been set with the {@link interact}
* function
*
* @alias module:interact.isSet
*
* @param {Element} element The Element being searched for
* @return {boolean} Indicates if the element or CSS selector was previously
* passed to interact
*/
isSet (target: Interact.Element, options?: any) {
return !!this.scope.interactables.get(target, options && options.context)
}
/**
* Add a global listener for an InteractEvent or adds a DOM event to `document`
*
* @alias module:interact.on
*
* @param {string | array | object} type The types of events to listen for
* @param {function} listener The function event (s)
* @param {object | boolean} [options] object or useCapture flag for
* addEventListener
* @return {object} interact
*/
on (type: string | Interact.EventTypes, listener: Interact.ListenersArg, options?: object) {
if (utils.is.string(type) && type.search(' ') !== -1) {
type = type.trim().split(/ +/)
}
if (utils.is.array(type)) {
for (const eventType of (type as any[])) {
this.on(eventType, listener, options)
}
return this
}
if (utils.is.object(type)) {
for (const prop in type) {
this.on(prop, (type as any)[prop], listener)
}
return this
}
// if it is an InteractEvent type, add listener to globalEvents
if (isNonNativeEvent(type, this.scope.actions)) {
// if this type of event was never bound
if (!this.globalEvents[type]) {
this.globalEvents[type] = [listener]
}
else {
this.globalEvents[type].push(listener)
}
}
// If non InteractEvent type, addEventListener to document
else {
events.add(this.scope.document, type, listener as Interact.Listener, { options })
}
return this
}
/**
* Removes a global InteractEvent listener or DOM event from `document`
*
* @alias module:interact.off
*
* @param {string | array | object} type The types of events that were listened
* for
* @param {function} listener The listener function to be removed
* @param {object | boolean} options [options] object or useCapture flag for
* removeEventListener
* @return {object} interact
*/
off (type: Interact.EventTypes, listener: any, options?: object) {
if (utils.is.string(type) && type.search(' ') !== -1) {
type = type.trim().split(/ +/)
}
if (utils.is.array(type)) {
for (const eventType of type) {
this.off(eventType, listener, options)
}
return this
}
if (utils.is.object(type)) {
for (const prop in type) {
this.off(prop, type[prop], listener)
}
return this
}
if (isNonNativeEvent(type, this.scope.actions)) {
let index: number
if (type in this.globalEvents &&
(index = this.globalEvents[type].indexOf(listener)) !== -1) {
this.globalEvents[type].splice(index, 1)
}
}
else {
events.remove(this.scope.document, type, listener, options)
}
return this
}
debug () {
return this.scope
}
/**
* @alias module:interact.supportsTouch
*
* @return {boolean} Whether or not the browser supports touch input
*/
supportsTouch () {
return browser.supportsTouch
}
/**
* @alias module:interact.supportsPointerEvent
*
* @return {boolean} Whether or not the browser supports PointerEvents
*/
supportsPointerEvent () {
return browser.supportsPointerEvent
}
/**
* Cancels all interactions (end events are not fired)
*
* @alias module:interact.stop
*
* @return {object} interact
*/
stop () {
for (const interaction of this.scope.interactions.list) {
interaction.stop()
}
return this
}
/**
* Returns or sets the distance the pointer must be moved before an action
* sequence occurs. This also affects tolerance for tap events.
*
* @alias module:interact.pointerMoveTolerance
*
* @param {number} [newValue] The movement from the start position must be greater than this value
* @return {interact | number}
*/
pointerMoveTolerance (newValue?: number) {
if (utils.is.number(newValue)) {
this.scope.interactions.pointerMoveTolerance = newValue
return this
}
return this.scope.interactions.pointerMoveTolerance
}
addDocument (doc: Document, options?: object) {
this.scope.addDocument(doc, options)
}
removeDocument (doc: Document) {
this.scope.removeDocument(doc)
}
}
export default InteractStatic